Now You Can Put Your Face Into Video Game


Looking at the GOT Y list, we find very important headlines throughout 2018: God of War, Celeste, Life is Strange 2, and Assassin's Creed: Odyssey. These titles are very powerful in various aspects of the design, which gave us a variety of unforgettable gaming experiences, some of them through exciting novels performed by characters who invaded us.
One such case is Cassandra, one of the heroes of the Assassin Creed campaign: Odyssey, which received an enthusiastic reception from the public. The overwhelming charisma of Spartan, rude and determined, has won the favor of many players. In addition, there is a detail that attracts attention: his muscles, praised by a large part of society.

Women's sports body is gaining popularity in video games. Lara Croft in the Shadow of the Tomb Raider looks tougher than previous releases to re-run his story, let alone the classic Tomb Raider. In Over-watch, we have champions like Zaria or Brigitte, with powerful weapons. Uncharted: The lost heritage gives us both Klan and Nadine with the proper physical form for their professions: the treasure hunter, the first and the military, and the second. Horizon Zero Dawn takes us to Aloy, which moves away from aesthetic laws for a moment: the jaw of the box and toned muscles.

The female aesthetic law aims at a new change. The idea of masculine beauty has remained stable recently: an athletic body symbolizing a healthy lifestyle in which sport becomes a basic pillar. We are also facing a new increase in active life, contrary to the stable lifestyle of recent decades that has led to health problems. As the sport became more popular, harmonious women became more acceptable, although until recently their femininity had been questioned by some of the weapons that worked well.

On the other hand, positive body movement has gained strength in recent years to demand self-respect and respect for all those who do not feel represented by the laws. Beauty is a force, a dream bombarded by the media for our day and night. The implicit message is clear: happiness, translated into social and professional success, can only be achieved if we are beautiful, so we must invest money and time in products and services designed for this purpose.
The body claims positive acceptance of all kinds of bodies and refuses to impose the aforementioned canonical beauty, which causes many mental and emotional disorders. One of the stakes in this revolution is the choice of media perception for a more aesthetic and dignified beauty, which conveys the message that all bodies are valid and worthy of respect.

This trend is aimed at the return of love from our body is having a larger presence in Instagram and we know you, social networks where activists appear physical phenomena are considered without scrutiny as defects: cellulite, stretch marks, wrinkles, thick folds, etc. Although it is at a very early stage of the social journey of the positive body, We begin to appreciate its imprint in some artistic expressions. Steven Universe (Rebecca Sugar, 2013), the hero of the homogeneous hero, showed us a thick boy without using it as a comic element of his appearance. In the new She-Ra (Noelle Stevenson, 2018), we see a variety of morphological forms challenging aesthetic stereotypes.

In video games, hardly put positives foot mode. Beauty surrounds as a fantasy of the power of almost all characters in the works of fiction that we discover in controls or on the keyboard. We all want to be such a hero with a sculptural body or possess the impossible curves for that heroine. It is difficult to calculate the effect it causes on the average player because he is more aware that the pixels are far from the true representation of reality. However, they are an extension of the ideal beauty that seeks to attract the player.

However, there are titles that offer universes with authentic pluralism in their personalities. In Fallout 4, we can design the body of our personality, when we were in the previous installments we have allocated a year (and lazy). Over-watch brings us a team of heroes of different ages and bodies: Mei, Norberto, Road-hog, Ana.

What is happening in Spain in this regard? Have you reached a positive body to our own studios? In the Spanish Panorama, we also appreciate the titles that celebrate the diversity of objects. Their video games do not deal with the beauty law challenge, but they tell us in their narratives that there are multiple ways to design a personality, beyond thinness.

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